RestartResource: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function restarts a resource.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool restartResource ( resource )
bool restartResource ( resource theResource )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theResource:''' the resource we want to restart.
*'''argumentName:''' description
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if the resource was restarted, ''false'' if the restart failed, or an invalid resource was passed.
Returns ''true'' if blah, ''false'' otherwise. <br \>
false on fail <br \>


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This function restarts all running resources.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function restartAllResources()
blabhalbalhb --abababa
--we store a table of resources
--This line does this...
local allResources = getResources()
mooo
--for each one of them,
for index, resource in allResources do
--if it's running,
if getResourceState(resource) == "running" then
--then restart it
restartResource(resource)
end
end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Resource_functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 11:37, 22 April 2007

This function restarts a resource.

Syntax

bool restartResource ( resource theResource )

Required Arguments

  • theResource: the resource we want to restart.

Returns

Returns true if the resource was restarted, false if the restart failed, or an invalid resource was passed.

Example

This function restarts all running resources.

function restartAllResources()
	--we store a table of resources
	local allResources = getResources()
	--for each one of them,
	for index, resource in allResources do
		--if it's running,
		if getResourceState(resource) == "running" then
			--then restart it
			restartResource(resource)
		end
	end
end

See Also