Roller Coaster Generator: Difference between revisions
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===Concept=== | ===Concept=== | ||
==Setup== | ==Setup== | ||
===Requirements=== | |||
*Multi Theft Auto 1.0.3 | |||
*Multi Theft Auto resource r596 editor | |||
===Installation=== | ===Installation=== | ||
# Download Roller Coaster Generator and unpack. | # Download Roller Coaster Generator and unpack. |
Revision as of 17:39, 6 May 2010
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running.
It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator. This page is mainly about v2.0 and above.
History and Concept
History
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved in 2007 june-july. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame. The Roller Coaster Generator v1.0 has been released in 2009 july.
Concept
Setup
Requirements
- Multi Theft Auto 1.0.3
- Multi Theft Auto resource r596 editor
Installation
- Download Roller Coaster Generator and unpack.
- Copy/move the unpacked folders and files into ...\MTA San Andreas\server\mods\deathmatch\resources directory.
Set the definition
Usage
Basic usage
Advanced usage
Used tools
- Notepad++ 5.6.8
- Wolfram Mathematica 7
- Adobe Photoshop CS4