Roller Coaster Generator: Difference between revisions
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[[Image: | [[Image:Rcg.png|thumb|right|The logo]] | ||
Roller Coaster Generator resources for Multi Theft Auto: San Andreas | Roller Coaster Generator resources for Multi Theft Auto: San Andreas | ||
==History and concept== | ==History and concept== | ||
Line 11: | Line 11: | ||
===Requirements=== | ===Requirements=== | ||
*Multi Theft Auto 1.0.3 | *Multi Theft Auto 1.0.3 | ||
*Multi Theft Auto resources r596 editor | *Multi Theft Auto resources r596+ editor | ||
===Installation=== | ===Installation=== | ||
# Download Roller Coaster Generator and unpack. | # Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links) | ||
# Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory. | # Copy/move the unpacked folders and files into ''...\MTA San Andreas\server\mods\deathmatch\resources'' directory. | ||
===Set the definition=== | ===Set the definition=== | ||
# Click on the ''Definitions'' icon. | # Click on the ''Definitions'' icon. | ||
#: [[Image:Editor_Definitions.png]] | #: [[Image:Editor_Definitions.png]] | ||
# Add '' | # Add ''rcg'' definition. | ||
#: [[Image: | #: [[Image:Rcg_setup1.png]] | ||
# Click Ok. | # Click Ok. | ||
#: [[Image:Rcg_setup2.png]] | |||
==Usage== | ==Usage== | ||
===Basic usage=== | ===Basic usage=== | ||
====Definition==== | |||
# Go over the icons with your cursor. | |||
#: [[Image:Rcg_def1.png]] | |||
# Scroll with your mouse wheel. | |||
#: [[Image:Rcg_def2.png]] | |||
====Control point==== | |||
You can select 3 parts of the control point. | |||
* Center | |||
*: With this selection it is possible to move, rotate, and change the model of the control point. | |||
* Left, Right | |||
*: With this selection it is possible to change the power. | |||
*: Use PageUp, PageDown keys. | |||
====Track==== | |||
A track element has 3 main properties: | |||
* objectNumber | |||
*: With this property, you can change how many element does the track contain. | |||
* controlPointLeft | |||
*: With this property, you can set where the track starts. | |||
* controlPointRight | |||
*: With this property, you can set where the track ends. | |||
===Advanced usage=== | ===Advanced usage=== | ||
====Model==== | |||
====Relative position, rotation==== | |||
==Used tools== | ==Used tools== | ||
*Notepad++ | *Notepad++ |
Revision as of 10:10, 8 May 2010
Roller Coaster Generator resources for Multi Theft Auto: San Andreas
History and concept
History
Roller Coaster Generator's idea is old. I wanted to create a Going-Down like map, but it was very time consuming. That was the time, when i thinked first of a thing which can generate the whole track. Several algorithm were made, even algorithms like the loopgen uses. The algorithm Roller Coaster Generator uses now, first concieved at 2007 June-July. A console program created a .map file after i set up the track's properties like positions (had to find the coordinates manually), and i could try that ingame. A Roller Coaster Generator has been released at 2009 July. The new release started at 2010 may.
Concept
The Roller Coaster Generator helps to create and manage series of objects which are produce usually a road or curve or loop or section together. The main idea is to use Control Points as points which mark track of the series of objects. Roller Coaster Generator contains an Element Definition Format for the editor, and also cooperates with the editor while it is running. It is also possible to use easily the mathematical algorithm which calculates the element positions and rotations by the Roller Coaster Generator.
Setup
Requirements
- Multi Theft Auto 1.0.3
- Multi Theft Auto resources r596+ editor
Installation
- Download Roller Coaster Generator and unpack. (see Roller Coaster Generator Googlecode at External links)
- Copy/move the unpacked folders and files into ...\MTA San Andreas\server\mods\deathmatch\resources directory.
Set the definition
Usage
Basic usage
Definition
Control point
You can select 3 parts of the control point.
- Center
- With this selection it is possible to move, rotate, and change the model of the control point.
- Left, Right
- With this selection it is possible to change the power.
- Use PageUp, PageDown keys.
Track
A track element has 3 main properties:
- objectNumber
- With this property, you can change how many element does the track contain.
- controlPointLeft
- With this property, you can set where the track starts.
- controlPointRight
- With this property, you can set where the track ends.
Advanced usage
Model
Relative position, rotation
Used tools
- Notepad++
- Wolfram Mathematica
- Adobe Photoshop