Resource:Dxscoreboard

From Multi Theft Auto: Wiki
(Redirected from Scoreboard)
Jump to navigation Jump to search

The DirectX scoreboard displays connected players, teams, pings and other data for players ingame. It also has a javascript-enabled web interface, so it can be viewed from a browser. It's created as a replacement for the old scoreboard resource created by jbeta.

The biggest difference to the old resource is that it is created fully using MTA's DirectX drawing functions. When you add a column to the scoreboard, it's linked to the element data field of the same name, so if you add the "score" column, element data in the field "score" will be shown for all players and teams.

Download can be found at the MTA community page.

Cell color support (color coded player and team names)

There is support for custom color coding in the form of #RRGGBB in the team and player name cells. It has to be first enabled in the resource configuration ("allowColorcodedNames"). Other cells do not support color coding. Instead there is a "content_color" XML setting available to apply for all non-element-name cells. This setting can be tweaked by the user by the "settings..." UI button. Inside of the "dxscoreboard_clientsettings.lua" file you can set the default value for first-time users of this resource.

Exported functions/events

Click to collapse [-]
Server

Functions

bool scoreboardAddColumn ( string name, [ element forElement = getRootElement(), int width = 70, string friendlyName = name, int priority = slot after "name" column ] )
  • name: The column name (also the element data name used to get information from).
  • forElement: The player to who the column should be added for.
  • width: Width of the column in pixels.
  • friendlyName: Friendly name (displayed in the scoreboard) of the column.
  • priority: The priority slot of the column (1-500). If slot isn't free, the column in that slot will be pushed forward.


bool scoreboardRemoveColumn ( string name, [ element forElement = getRootElement() ] )
  • name: The column name.
  • forElement: The player from who the column should be removed.


bool scoreboardClearColumns ( [ element forElement = getRootElement() ] )
  • forElement: The player whose scoreboard's columns should be cleared.


bool scoreboardResetColumns ( [ element forElement = getRootElement() ] )
  • forElement: The player whose scoreboard's columns should be reset (only leaves name and ping).


bool scoreboardSetForced ( bool forced, [ element forElement = getRootElement() ] )
  • forced: Should scoreboard be forced.
  • forElement: The player whose scoreboard should be forced.


bool scoreboardSetSortBy ( string name, [ bool descending = true, element forElement = getRootElement() ] )
  • name: The column name. Can also be nil making the sorting be disabled.
  • descending: Use descending sort.
  • forElement: The player whose scoreboard should be sorted.


int scoreboardGetColumnPriority ( string name )
  • name: The column name.

Returns the column priority (1-500).


bool scoreboardSetColumnPriority ( string name, int priority, [ element forElement = getRootElement() ] )
  • name: The column name.
  • priority: The priority slot of the column (1-500). If slot isn't free, the column in that slot will be pushed forward.
  • forElement: The player to who the column should be added for.


int scoreboardGetColumnCount ()
  • No arguments.

Returns scoreboard column count.


bool scoreboardForceTeamsVisible( bool enabled )
  • enabled: Should the team header be always visible in the scoreboard (client's setting will be ignored)?


bool scoreboardForceTeamsHidden( bool enabled )
  • enabled: Should the team header be always hidden in the scoreboard (client's setting will be ignored)?


bool isPrioritySlotFree( int slot )
  • slot: The priority slot that should be checked.

Checks if the specified priority slot is free.


int getNextFreePrioritySlot( [ int startAt = 1 ] )
  • startAt: At which point should we start looking for free slots.

Finds the next free priority slot.


Note: These functions used in scoreboard resource do also work in dxscoreboard.

bool addScoreboardColumn ( string columnName, element visibleToElement, int columnPosition, float columnSize )
bool removeScoreboardColumn ( string columnName )
bool setPlayerScoreboardForced ( player thePlayer, bool forced )
bool resetScoreboardColumns ()
Click to collapse [-]
Client

Functions

bool scoreboardAddColumn ( string name, [ int width = 70, string friendlyName = name, int priority = slot after "name" column, function textFunction = nil ] )
  • name: The column name (also the element data name used to get information from).
  • width: Width of the column in pixels.
  • friendlyName: Friendly name (displayed in the scoreboard) of the column.
  • priority: The priority slot of the column (1-500). If slot isn't free, the column in that slot will be pushed forward.
  • textFunction: The text function used to process before displaying the content in the column. For example, this function would replace the "_"'s in player names with a space, if added to the "name" column.
function fixName( playerName )
    return playerName:gsub( "_", " " )
end


bool scoreboardRemoveColumn ( string name )
  • name: The column name.


bool scoreboardClearColumns ()
  • No arguments.


bool scoreboardResetColumns ()
  • No arguments.


bool scoreboardSetForced ( bool forced )
  • forced: Should scoreboard be forced.


bool scoreboardSetColumnTextFunction ( string name, function textFunction )
  • name: The column name.
  • textFunction: The text function used to process before displaying the content in the column. For example, this function would replace the "_"'s in player names with a space, if added to the "name" column.
function fixName( playerName )
    return playerName:gsub( "_", " " )
end


bool scoreboardSetSortBy ( string name, [ bool descending = true ] )
  • name: The column name. Can also be nil making the sorting be disabled.
  • descending: Use descending sort.


int scoreboardGetColumnPriority ( string name )
  • name: The column name.

Returns the column priority (1-500).


bool scoreboardSetColumnPriority ( string name, int priority )
  • name: The column name.
  • priority: The priority slot of the column (1-500). If slot isn't free, the column in that slot will be pushed forward.
  • forElement: The player to who the column should be added for.


int scoreboardGetColumnCount ()
  • No arguments.

Returns scoreboard column count.


bool isPrioritySlotFree( int slot )
  • slot: The priority slot that should be checked.

Checks if the specified priority slot is free.


int getNextFreePrioritySlot( [ int startAt = 1 ] )
  • startAt: At which point should we start looking for free slots.

Finds the next free priority slot.


int, int scoreboardGetTopCornerPosition ()

Returns the absolute position of the scoreboards top corner if it's drawn, false otherwise.


int, int scoreboardGetSize ()

Returns the absolute size (width, height) of the scoreboard if it's drawn, false otherwise.


table scoreboardGetSelectedRows ()

'Returns a table with all the selected rows (element, which can be either team or player). Can also return an empty table if rows are selected.


Note: These functions used in scoreboard resource do also work in dxscoreboard.

bool setScoreboardForced ( bool forced )

Events

onClientPlayerScoreboardClick

bool selected, int cursorX, int cursorY
  • selected: Was the current row selected (true) or unselected (false).
  • cursorX: Absolute X position of the cursor.
  • cursorY: Absolute Y position of the cursor.

Triggered when a player clicks team/player row with the left mouse button.
Event source is the element was clicked, can be either player or team.

You can call them from another resource using call()

call ( getResourceFromName ( "dxscoreboard" ), "scoreboardAddColumn", "Wanted level" )

-- Note that this syntax is also valid
exports.dxscoreboard:scoreboardAddColumn( "Wanted level" )

You can set the scoreboard data with setElementData:

-- 3 is inserted in the player's wanted level column, if column
-- called "Wanted level" has been added in the scoreboard
setElementData ( player, "Wanted level", 3 )