Serial: Difference between revisions

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[[Image:Community serial page.png|thumb|MTA Community Serial Page]]
Serials are used by MTA and server administrators to reliably identify a PC that a player is using. They are bound to the software and hardware configuration. Serials are 32 characters long and cointain letters and numbers.
Serials are used by MTA to identify players, serials are bound to your hardware configuration and your [http://community.mtasa.com/ MTA community account].
Serials can contain numbers and letters, the format:
<syntaxhighlight lang="lua">[n]
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
</syntaxhighlight>
Server administrators can ban the serial, this is useful for players who have a [http://en.wikipedia.org/wiki/Dynamic_IP dynamic IP].


From MTA 1.0 players can login ingame with the MTA community account.
Serials are most used for banning players, because a computer with a [http://en.wikipedia.org/wiki/Dynamic_IP dynamic IP] can change when the computer requests a new IP, but resources can give them new uses.


You shouldn't rely entirely on serials to identify players - serials may be able to be faked and it is not guaranteed that two players will not have the same serial (though this is unlikely).
==Notes==
Serials are the most accurate form of identifying players that MTA has. However, you shouldn't rely on them entirely: serials may be able to be faked, although this is quite difficult to do, and it's very likely to cause errors to the client that can lead to a global ban if asking for help to fix them. It is also not guaranteed that two players will not have the same serial, but that is extremely unlikely. And finally, a player can simply use another computer with a different serial.


==Related Scripting Functions==
==Related scripting functions==
{{Serial functions}}
{{Serial functions}}


[[Category:Scripting_Concepts]]
[[Category:Scripting_Concepts]]

Revision as of 23:21, 21 June 2014

Serials are used by MTA and server administrators to reliably identify a PC that a player is using. They are bound to the software and hardware configuration. Serials are 32 characters long and cointain letters and numbers.

Serials are most used for banning players, because a computer with a dynamic IP can change when the computer requests a new IP, but resources can give them new uses.

Notes

Serials are the most accurate form of identifying players that MTA has. However, you shouldn't rely on them entirely: serials may be able to be faked, although this is quite difficult to do, and it's very likely to cause errors to the client that can lead to a global ban if asking for help to fix them. It is also not guaranteed that two players will not have the same serial, but that is extremely unlikely. And finally, a player can simply use another computer with a different serial.

Related scripting functions