Server Scripting Events: Difference between revisions

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{{Critical_Update|This entire section is undergoing a function-use change. It no longer lists functions designed to handle events, but instead should list all the events themselves, and the arguments they supply, along with information regarding the use of addEventHandler, and instructions detailing how to insert event handlers into the XML code.|[[User:Vandalite|Vandalite]]}}
This is a list of scripting events that currently exist. More will come soon.
This is a list of scripting events that currently exist. More will come soon.



Revision as of 01:09, 25 April 2006

Template:Critical Update

This is a list of scripting events that currently exist. More will come soon.

void onPlayerConsole ( string message )

void onPlayerChat ( string message )

void onPlayerJoin ()

void onPlayerQuit ()

void onPlayerWasted ( player killer, int weapon )

void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )

void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )

void onPickupSpawn ()

void onPickupHit ( player player )

void onMapLoad ( string name, element root )

void onMapUnload ()

void onSpawnpointUse ( player player )