SetCameraLookAt: Difference between revisions

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__NOTOC__  
__NOTOC__
This function allows you to set a specified player's camera to look at a specific point when the camera is fixed (see [[setCameraMode]]).
{{Server client function}}
{{Deprecated|setCameraMatrix|}}
 
This function allows you to set a player's camera to look at a specific point when the camera is fixed (see [[setCameraMode]]).
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' The player whose camera you wish to modify.
*'''thePlayer:''' The player whose camera you wish to modify. (not needed for clientside scripting)
*'''x:''' The x co-ordinate of the point to be looked at.
*'''x:''' The x coordinate of the point to be looked at.
*'''y:''' The y co-ordinate of the point to be looked at.
*'''y:''' The y coordinate of the point to be looked at.
*'''z:''' The z co-ordinate of the point to be looked at.
*'''z:''' The z coordinate of the point to be looked at.


===Returns===
===Returns===
Returns a [[bool]] with a value of ''true'' if the function was successful, ''false'' otherwise.
Returns ''true'' if the function was successful, ''false'' otherwise.


==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
function spawnScreen ( source )
function spawnScreen ( source ) --Calls the function spawnScreen
setCameraMode ( source, "fixed" )                                     -- Make the camera fixed (instead of following the player)
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen
setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera
setTimer ( "setCameraPosition", 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera
setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 )     -- Make the camera look at specified coordinates
setTimer ( "setCameraLookAt", 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera. This will "point" the camera, so to speak.
bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos )       -- Bind spawn key (function spawnVagos is not given here)
bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on
bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs )     -- Bind spawn key (function spawnAztecs is not given here)
bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on
end
end
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 16:24, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setCameraMatrix instead.


This function allows you to set a player's camera to look at a specific point when the camera is fixed (see setCameraMode).

Syntax

bool setCameraLookAt ( player thePlayer, float x, float y, float z )

Required Arguments

  • thePlayer: The player whose camera you wish to modify. (not needed for clientside scripting)
  • x: The x coordinate of the point to be looked at.
  • y: The y coordinate of the point to be looked at.
  • z: The z coordinate of the point to be looked at.

Returns

Returns true if the function was successful, false otherwise.

Example

function spawnScreen ( source )
	setCameraMode ( source, "fixed" )                                     -- Make the camera fixed (instead of following the player)
	setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera
	setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 )      -- Make the camera look at specified coordinates
	bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos )        -- Bind spawn key (function spawnVagos is not given here)
	bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs )      -- Bind spawn key (function spawnAztecs is not given here)
end

See Also