SetCameraLookAt: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function allows you to set a specified player's camera to look at a specific point. | This function allows you to set a specified player's camera to look at a specific point when the camera is "fixed" (see [[setCameraMode]]). | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 12:26, 2 October 2006
This function allows you to set a specified player's camera to look at a specific point when the camera is "fixed" (see setCameraMode).
Syntax
bool setCameraLookAt ( player thePlayer, float x, float y, float z )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- x: The x co-ordinate of the point to be looked at.
- y: The y co-ordinate of the point to be looked at.
- z: The z co-ordinate of the point to be looked at.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.