SetCameraMode: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
{{Deprecated|setCameraTarget}} | |||
{{Note|remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug' if players camera is still set to fixed.}} | |||
This function allows you to | This function allows you to set a player's camera to either follow him or be fixed at a certain position. | ||
==Syntax== | ==Syntax== | ||
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Returns a [[bool]] with a value of ''true'' if the function was successful, ''false'' otherwise. | Returns a [[bool]] with a value of ''true'' if the function was successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
function spawnScreen ( source ) | |||
setCameraMode ( source, "fixed" ) -- Make the camera fixed (instead of following the player) | |||
setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera | |||
setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) -- Make the camera look at specified coordinates | |||
bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos ) -- Bind spawn key (function spawnVagos is not given here) | |||
bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs ) -- Bind spawn key (function spawnAztecs is not given here) | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} | ||
Latest revision as of 12:29, 26 June 2014
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setCameraTarget instead. |
This function allows you to set a player's camera to either follow him or be fixed at a certain position.
Syntax
bool setCameraMode ( player thePlayer, string mode )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- mode: The mode to be set. It has the following possible values:
- "player": Sets the camera to follow a player.
- "fixed": Fixes the camera in a set position/rotation.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) setCameraMode ( source, "fixed" ) -- Make the camera fixed (instead of following the player) setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) -- Make the camera look at specified coordinates bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos ) -- Bind spawn key (function spawnVagos is not given here) bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs ) -- Bind spawn key (function spawnAztecs is not given here) end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget