SetCameraMode: Difference between revisions

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This function allows you to change a player's camera mode to either "player" or "fixed".  
This function allows you to change a player's camera mode to either "player" or "fixed".  
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 11:01, 7 May 2007

Please remember to set camera mode back to player on resource unload, or you will encounter the invisible player 'bug', just set a loop for onResoureUnload

This function allows you to change a player's camera mode to either "player" or "fixed".

Syntax

bool setCameraMode ( player thePlayer, string mode )

Required Arguments

  • thePlayer: The player whose camera you wish to modify.
  • mode: The mode to be set. It has the following possible values:
    • "player": Sets the camera to follow a player.
    • "fixed": Fixes the camera in a set position/rotation.

Returns

Returns a bool with a value of true if the function was successful, false otherwise.

Example

See Also