SetCameraMode: Difference between revisions

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<h2 style="margin:0; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Please remember to set camera mode back to player on resource unload, or you will encounter the invisible player 'bug', just set a loop for onResoureUnload</h2>
<h2 style="margin:0; background:#990000; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#fff; padding:0.2em 0.4em;">Please remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug'</h2>


This function allows you to change a player's camera mode to either "player" or "fixed".  
This function allows you to change a player's camera mode to either "player" or "fixed".  

Revision as of 11:02, 7 May 2007

Please remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug'

This function allows you to change a player's camera mode to either "player" or "fixed".

Syntax

bool setCameraMode ( player thePlayer, string mode )

Required Arguments

  • thePlayer: The player whose camera you wish to modify.
  • mode: The mode to be set. It has the following possible values:
    • "player": Sets the camera to follow a player.
    • "fixed": Fixes the camera in a set position/rotation.

Returns

Returns a bool with a value of true if the function was successful, false otherwise.

Example

See Also