SetCameraMode
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please remember to set players camera mode back to "player" on resource unload, or you will encounter the invisible player 'bug' if players camera is still set to fixed
Please use setCameraTarget
This function allows you to set a player's camera to either follow him or be fixed at a certain position.
Syntax
bool setCameraMode ( player thePlayer, string mode )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- mode: The mode to be set. It has the following possible values:
- "player": Sets the camera to follow a player.
- "fixed": Fixes the camera in a set position/rotation.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) setCameraMode ( source, "fixed" ) -- Make the camera fixed (instead of following the player) setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) -- Make the camera look at specified coordinates bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos ) -- Bind spawn key (function spawnVagos is not given here) bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs ) -- Bind spawn key (function spawnAztecs is not given here) end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget