SetCameraPosition: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Deprecated}}
{{DeprecatedWithAlt|setCameraMatrix|}}
 
Please use [[setCameraMatrix]]


This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]).
This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]).

Revision as of 22:56, 21 October 2011

Template:DeprecatedWithAlt

This function allows you to move a player's camera to a specific location if it is fixed (see setCameraMode).

Syntax

bool setCameraPosition ( player thePlayer, float x, float y, float z )

Required Arguments

  • thePlayer: The player whose camera you wish to modify. (not needed for clientside scripting)
  • x: The x coordinate of the new position.
  • y: The x coordinate of the new position.
  • z: The x coordinate of the new position.

Returns

Returns true if the function was successful, false otherwise.

Example

function spawnScreen ( source )
        setCameraMode ( source, "fixed" )                                     -- Make the camera fixed (instead of following the player)
        setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera
        setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 )      -- Make the camera look at specified coordinates
        bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos )        -- Bind spawn key (function spawnVagos is not given here)
        bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs )      -- Bind spawn key (function spawnAztecs is not given here)
end

See Also