SetCameraPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Deprecated}} | {{Deprecated|setCameraMatrix|}} | ||
This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]). | This function allows you to move a player's camera to a specific location if it is fixed (see [[setCameraMode]]). |
Latest revision as of 16:24, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setCameraMatrix instead. |
This function allows you to move a player's camera to a specific location if it is fixed (see setCameraMode).
Syntax
bool setCameraPosition ( player thePlayer, float x, float y, float z )
Required Arguments
- thePlayer: The player whose camera you wish to modify. (not needed for clientside scripting)
- x: The x coordinate of the new position.
- y: The x coordinate of the new position.
- z: The x coordinate of the new position.
Returns
Returns true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) setCameraMode ( source, "fixed" ) -- Make the camera fixed (instead of following the player) setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) -- Make the camera look at specified coordinates bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos ) -- Bind spawn key (function spawnVagos is not given here) bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs ) -- Bind spawn key (function spawnAztecs is not given here) end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget