SetCameraViewMode: Difference between revisions

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(Created page with '__NOTOC__ {{Client function}} This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player. *'''Note:''' It can curre…')
 
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==Example==
==Example==
This example sets camera to bumper view when local player enter any vehicle
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
  setCameraView(0)
end)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 15:43, 12 August 2010

This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.

  • Note: It can currently only set vehicle view modes

Syntax

bool setCameraView ( int viewMode )

Required Arguments

  • viewMode: The view mode you wish to use

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Returns

Returns true if the view was set correctly, false otherwise.

Example

This example sets camera to bumper view when local player enter any vehicle

addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function()
  setCameraView(0)
end)

See Also