SetCameraViewMode: Difference between revisions
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(Created page with '__NOTOC__ {{Client function}} This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player. *'''Note:''' It can curre…') |
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==Example== | ==Example== | ||
This example sets camera to bumper view when local player enter any vehicle | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function() | |||
setCameraView(0) | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 15:43, 12 August 2010
This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It can currently only set vehicle view modes
Syntax
bool setCameraView ( int viewMode )
Required Arguments
- viewMode: The view mode you wish to use
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view was set correctly, false otherwise.
Example
This example sets camera to bumper view when local player enter any vehicle
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function() setCameraView(0) end)