SetCameraViewMode: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 26: | Line 26: | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} | ||
Revision as of 15:43, 12 August 2010
This function allows you to set the camera's view mode. This indicates at what distance the camera will follow the player.
- Note: It can currently only set vehicle view modes
Syntax
bool setCameraView ( int viewMode )
Required Arguments
- viewMode: The view mode you wish to use
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Returns
Returns true if the view was set correctly, false otherwise.
Example
This example sets camera to bumper view when local player enter any vehicle
addEventHandler("onClientPlayerVehicleEnter", getLocalPlayer(), function() setCameraView(0) end)
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget