SetColPolygonHeight: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Undo revision 69563 by CrosRoad95 (talk))
Tag: Undo
mNo edit summary
Line 1: Line 1:
{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0160|1.5.8|20807|This function is used to change the height of an existing [[createColPolygon|colshape polygon]].
{{New feature/item|3.0159|1.5.8|20807|This function is used to change the height of an existing [[createColPolygon|colshape polygon]].
By default, a colshape polygon is infinitely tall.}}
By default, a colshape polygon is infinitely tall.}}



Revision as of 11:31, 11 April 2021

This function is used to change the height of an existing colshape polygon. By default, a colshape polygon is infinitely tall.

Syntax

bool setColPolygonHeight( colshape shape, float floor, float ceil )  

OOP Syntax Help! I don't understand this!

Method: colshape:setHeight(...)


Required Arguments

  • shape: The colshape polygon
  • floor: The polygon floor (lowest Z coordinate). Parse false to reset this value to 0.
  • ceil: The polygon ceiling (highest Z coordinate). Parse false to reset this value to infinitely tall.

Returns

Returns true if the polygon was changed, false if invalid arguments were passed.

Example

This example sets every polygon colshape's max heigh to 50 units once resource starts.

Click to collapse [-]
Server side script
function setPolygonsHeight()
    for i, v in ipairs(getElementsByType("colshape")) do
        if (getColShapeType(v) == 4) then -- if it's a polygon colshape do it otherwise don't
            setColPolygonHeight(v, false, 50)
        end
    end
end
addEventHandler("onResourceStart", resourceRoot, setPolygonsHeight)

Requirements

This template will be deleted.

See Also