SetControlState: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Sets a state of a specified player's control, as if they pressed or released it | Sets a state of a specified player's control, as if they pressed or released it. | ||
==Syntax== | ==Syntax== |
Revision as of 21:18, 7 July 2006
Sets a state of a specified player's control, as if they pressed or released it.
Syntax
bool setControlState ( player thePlayer, string control, bool state )
Required Arguments
- thePlayer: The player you wish to set the control state of.
- control: The control that you want to set the state of.
- state: A boolean value representing whether or not the key will be set to pressed or not.
Returns
Returns 'true' if the control state was successfully set, 'false' otherwise.
Example
This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle.
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" ) function onPlayerEnterVehicle ( theVehicle, seat, jacked ) toggleControl ( source, "accelerate", false ) -- disable the accelerate key toggleControl ( source, "brake_reverse", false ) -- disable the brake_reverse key toggleControl ( source, "handbrake", false ) -- disable the handbrake key setControlState ( source, "accelerate", true ) -- force the accelerate key on end
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey