SetControlState: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">bool setControlState ( player thePlayer, string control, bool state ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool setControlState ( player thePlayer, string control, bool state ) </syntaxhighlight> | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">bool setControlState ( string control, bool state ) </syntaxhighlight> | |||
</section> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player you wish to set the control state of. | *'''thePlayer:''' The player you wish to set the control state of. |
Revision as of 11:36, 11 August 2007
Sets a state of a specified player's control, as if they pressed or released it.
Syntax
Click to collapse [-]
Serverbool setControlState ( player thePlayer, string control, bool state )
Click to collapse [-]
Clientbool setControlState ( string control, bool state )
Required Arguments
- thePlayer: The player you wish to set the control state of.
- control: The control that you want to set the state of. See control names for a list of possible controls.
- state: A boolean value representing whether or not the key will be set to pressed or not.
Returns
Returns 'true' if the control state was successfully set, 'false' otherwise.
Click to expand [+]
ServerClick to expand [+]
ClientSee Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey