SetControlState: Difference between revisions

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function onClientPlayerEnterVehicle ( theVehicle, seat, jacked )
function onClientPlayerEnterVehicle ( theVehicle, seat, jacked )
   toggleControl ( getLocalPlayer(), "accelerate", false ) -- disable the accelerate key
   toggleControl ( "accelerate", false ) -- disable the accelerate key
   toggleControl ( getLocalPlayer(), "brake_reverse", false ) -- disable the brake_reverse key
   toggleControl ( "brake_reverse", false ) -- disable the brake_reverse key
   toggleControl ( getLocalPlayer(), "handbrake", false ) -- disable the handbrake key
   toggleControl ( "handbrake", false ) -- disable the handbrake key
   setControlState ( getLocalPlayer(), "accelerate", true ) -- force the accelerate key on
   setControlState ( "accelerate", true ) -- force the accelerate key on
end
end
addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), onClientPlayerEnterVehicle )
addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), onClientPlayerEnterVehicle )

Revision as of 11:37, 11 August 2007

Sets a state of a specified player's control, as if they pressed or released it.

Syntax

Click to collapse [-]
Server
bool setControlState ( player thePlayer, string control, bool state ) 
Click to collapse [-]
Client
bool setControlState ( string control, bool state ) 

Required Arguments

  • thePlayer: The player you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.
  • state: A boolean value representing whether or not the key will be set to pressed or not.

Returns

Returns 'true' if the control state was successfully set, 'false' otherwise.

Click to expand [+]
Server
Click to expand [+]
Client

See Also