SetControlState: Difference between revisions
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{{Server | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
Sets a state of a specified player's control, as if they pressed or released it. | Sets a state of a specified player's control, as if they pressed or released it. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setControlState ( player thePlayer, string control, bool state ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool setControlState ( player thePlayer, string control, bool state ) </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls. | *'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls. | ||
*'''state:''' A boolean value representing whether or not the key will be set to pressed or not. | *'''state:''' A boolean value representing whether or not the key will be set to pressed or not. | ||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle ) | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.5-3.11427|Deprecated client-side. Use [[setPedControlState]] and [[getPedControlState]] client-side.}} | |||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Revision as of 21:08, 8 July 2018
Sets a state of a specified player's control, as if they pressed or released it.
Syntax
bool setControlState ( player thePlayer, string control, bool state )
Required Arguments
- thePlayer: The player you wish to set the control state of.
- control: The control that you want to set the state of. See control names for a list of possible controls.
- state: A boolean value representing whether or not the key will be set to pressed or not.
Returns
Returns true if the control state was successfully set, false otherwise.
Example
This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle.
function onPlayerEnterVehicle ( theVehicle, seat, jacked ) toggleControl ( source, "accelerate", false ) -- disable the accelerate key toggleControl ( source, "brake_reverse", false ) -- disable the brake_reverse key toggleControl ( source, "handbrake", false ) -- disable the handbrake key setControlState ( source, "accelerate", true ) -- force the accelerate key on end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle )
Changelog
Version | Description |
---|
1.5.5-3.11427 | Deprecated client-side. Use setPedControlState and getPedControlState client-side. |
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey