SetControlState: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show=" | <section name="Server" class="server" show="true"> | ||
This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPlayerEnterVehicle ( theVehicle, seat, jacked ) | function onPlayerEnterVehicle ( theVehicle, seat, jacked ) | ||
toggleControl ( source, "accelerate", false ) -- disable the accelerate key | |||
toggleControl ( source, "brake_reverse", false ) -- disable the brake_reverse key | |||
toggleControl ( source, "handbrake", false ) -- disable the handbrake key | |||
setControlState ( source, "accelerate", true ) -- force the accelerate key on | |||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Client" class="client" show=" | <section name="Client" class="client" show="true"> | ||
This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | This example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onClientPlayerEnterVehicle ( theVehicle, seat, jacked ) | function onClientPlayerEnterVehicle ( theVehicle, seat, jacked ) | ||
toggleControl ( "accelerate", false ) -- disable the accelerate key | |||
toggleControl ( "brake_reverse", false ) -- disable the brake_reverse key | |||
toggleControl ( "handbrake", false ) -- disable the handbrake key | |||
setControlState ( "accelerate", true ) -- force the accelerate key on | |||
end | end | ||
addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), onClientPlayerEnterVehicle ) | addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), onClientPlayerEnterVehicle ) |
Revision as of 17:22, 4 April 2009
Sets a state of a specified player's control, as if they pressed or released it.
Syntax
Click to collapse [-]
Serverbool setControlState ( player thePlayer, string control, bool state )
Click to collapse [-]
Clientbool setControlState ( string control, bool state )
Required Arguments
- thePlayer: The player you wish to set the control state of.
- control: The control that you want to set the state of. See control names for a list of possible controls.
- state: A boolean value representing whether or not the key will be set to pressed or not.
Returns
Returns 'true' if the control state was successfully set, 'false' otherwise.
Example
Click to collapse [-]
ServerThis example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle.
function onPlayerEnterVehicle ( theVehicle, seat, jacked ) toggleControl ( source, "accelerate", false ) -- disable the accelerate key toggleControl ( source, "brake_reverse", false ) -- disable the brake_reverse key toggleControl ( source, "handbrake", false ) -- disable the handbrake key setControlState ( source, "accelerate", true ) -- force the accelerate key on end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle )
Click to collapse [-]
ClientThis example will disable the use of the accelerate, brake/reverse and handbrake keys, then force the accelerate on for any player who enters a vehicle.
function onClientPlayerEnterVehicle ( theVehicle, seat, jacked ) toggleControl ( "accelerate", false ) -- disable the accelerate key toggleControl ( "brake_reverse", false ) -- disable the brake_reverse key toggleControl ( "handbrake", false ) -- disable the handbrake key setControlState ( "accelerate", true ) -- force the accelerate key on end addEventHandler ( "onClientPlayerVehicleEnter", getRootElement(), onClientPlayerEnterVehicle )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey