SetDiscordRichPresenceAsset: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
{{Important Note|To use this function, you must set up own application [[setDiscordApplicationID]]}}
{{Important Note|To use this function, you must set up your own application [[setDiscordApplicationID]]}}
The function, you can set the main image of the application. The maximum size of Assets is ''1024x1024'', the minimum ''512x512''.
{{New feature/item|3.0161|1.6.0|22270|
Using this function you can set the large image asset of the application. The maximum size of assets is ''1024x1024'', the minimum is ''512x512''.
}}


==Syntax==  
==Syntax==  
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===Required arguments===
===Required arguments===
*'''assetImage''': a string indicating the image you uploaded to your application's asset list.
*'''assetImage''': a string containing the key of the image you uploaded to your application's asset list.
*'''text''': a string displayed if someone hovers over the image in Discord.
*'''text''': a string to be displayed when someone hovers over the large image asset in Discord.


===Returns===
===Returns===
Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation.
Returns ''true'' if function succeeds, ''false'' otherwise.


==Example==
==Example==
The example sets the image to my_logo.
The example sets the large image asset to my_logo.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("setlogo",
addCommandHandler("setlogo",

Latest revision as of 22:12, 11 October 2023

[[{{{image}}}|link=|]] Important Note: To use this function, you must set up your own application setDiscordApplicationID
ADDED/UPDATED IN VERSION 1.6.0 r22270:

Using this function you can set the large image asset of the application. The maximum size of assets is 1024x1024, the minimum is 512x512.

Syntax

bool setDiscordRichPresenceAsset(string assetImage, string text)

OOP Syntax Help! I don't understand this!

Method: DiscordRPC:setAsset(...)


Required arguments

  • assetImage: a string containing the key of the image you uploaded to your application's asset list.
  • text: a string to be displayed when someone hovers over the large image asset in Discord.

Returns

Returns true if function succeeds, false otherwise.

Example

The example sets the large image asset to my_logo.

addCommandHandler("setlogo",
    function ()
        if isDiscordRichPresenceConnected() then 
            setDiscordRichPresenceAsset("my_logo", "This is my logo!")
        end 
    end
)

See Also

ADDED/UPDATED IN VERSION 1.6.0 r22342: