SetDiscordRichPresenceDetails: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Important Note|To use this function, you must set up own application [[setDiscordApplicationID]]}} | {{Important Note|To use this function, you must set up your own application [[setDiscordApplicationID]]}} | ||
{{New feature/item|3.0162|1.6.0|22269| | |||
This function sets the details text of Discord Rich Presence. | |||
}} | |||
==Syntax== | ==Syntax== | ||
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===Required arguments=== | ===Required arguments=== | ||
*'''details''': a string | *'''details''': a string containing the details text | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if function succeeds, ''false'' | Returns ''true'' if function succeeds, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example shows how to change the state and details of the Discord Rich Presence application. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local app_key = "YOUR_APPLICATION_KEY" | local app_key = "YOUR_APPLICATION_KEY" |
Revision as of 01:02, 11 October 2023
Important Note: To use this function, you must set up your own application setDiscordApplicationID |
Syntax
bool setDiscordRichPresenceDetails(string details)
OOP Syntax Help! I don't understand this!
- Method: DiscordRPC:setDetails(...)
Required arguments
- details: a string containing the details text
Returns
Returns true if function succeeds, false otherwise.
Example
This example shows how to change the state and details of the Discord Rich Presence application.
local app_key = "YOUR_APPLICATION_KEY" if setDiscordApplicationID(app_key) then local name = getPlayerName(localPlayer) setDiscordRichPresenceState("In-game") setDiscordRichPresenceDetails("currently as "..name) end