SetDiscordRichPresenceDetails

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Revision as of 19:58, 10 October 2023 by Znajder (talk | contribs) (Created page with "__NOTOC__ {{Client function}} The function sets own details text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceDetails(string details) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''details''': a string with details name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was succes...")
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The function sets own details text on Rich Presence.

Syntax

bool setDiscordRichPresenceDetails(string details)

OOP Syntax Help! I don't understand this!

Method: DiscordRPC:setDetails(...)


Required arguments

  • details: a string with details name

Returns

Returns true if function succeeds, false if the client has disabled synchronisation.

Example

This example prints out if the application was successfully set up and set custom asset image.

local app_key = "YOUR_APPLICATION_KEY"
if setDiscordApplicationID(app_key) then 
    local name = getPlayerName(localPlayer)
    setDiscordRichPresenceState("In-game")
    setDiscordRichPresenceDetails("currently as "..name)
end 

See Also

ADDED/UPDATED IN VERSION 1.6.0 r22342: