SetDiscordRichPresenceStartTime: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the elapsed time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceStartTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...")
 
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bool setDiscordRichPresenceStartTime(int seconds)
bool setDiscordRichPresenceStartTime(int seconds)
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[DiscordRPC]]:setDetails}}
{{OOP||[[DiscordRPC]]:setStartTime}}


===Required arguments===
===Required arguments===

Revision as of 16:42, 12 October 2023

[[{{{image}}}|link=|]] Important Note: To use this function, you must set up your own application setDiscordApplicationID
ADDED/UPDATED IN VERSION 1.6.0 r22270:

This function sets the elapsed time of Discord Rich Presence.

Syntax

bool setDiscordRichPresenceStartTime(int seconds)

OOP Syntax Help! I don't understand this!

Method: DiscordRPC:setStartTime(...)


Required arguments

  • seconds: an integer representing the number of seconds that has elapsed. If 0, the timer will not be displayed.

Returns

Returns true if function succeeds, false otherwise.

Example

This example shows how to change the elapsed timer of the Discord Rich Presence application.

local app_key = "YOUR_APPLICATION_KEY"
if setDiscordApplicationID(app_key) then 
    setDiscordRichPresenceState("In-game")
    setDiscordRichPresenceStartTime(1)
end 

See Also

ADDED/UPDATED IN VERSION 1.6.0 r22342: