SetDiscordRichPresenceStartTime: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{Important Note|To use this function, you must set up your own application setDiscordApplicationID}} {{New feature/item|3.0161|1.6.0|22270| This function sets the elapsed time of Discord Rich Presence. }} ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceStartTime(int seconds) </syntaxhighlight> {{OOP||DiscordRPC:setDetails}} ===Required arguments=== *'''seconds''': an integer representing the number of seconds...") |
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bool setDiscordRichPresenceStartTime(int seconds) | bool setDiscordRichPresenceStartTime(int seconds) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[DiscordRPC]]: | {{OOP||[[DiscordRPC]]:setStartTime}} | ||
===Required arguments=== | ===Required arguments=== |
Revision as of 16:42, 12 October 2023
Important Note: To use this function, you must set up your own application setDiscordApplicationID |
Syntax
bool setDiscordRichPresenceStartTime(int seconds)
OOP Syntax Help! I don't understand this!
- Method: DiscordRPC:setStartTime(...)
Required arguments
- seconds: an integer representing the number of seconds that has elapsed. If 0, the timer will not be displayed.
Returns
Returns true if function succeeds, false otherwise.
Example
This example shows how to change the elapsed timer of the Discord Rich Presence application.
local app_key = "YOUR_APPLICATION_KEY" if setDiscordApplicationID(app_key) then setDiscordRichPresenceState("In-game") setDiscordRichPresenceStartTime(1) end