SetDiscordRichPresenceState: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} The function sets own state text on Rich Presence. ==Syntax== <syntaxhighlight lang="lua"> bool setDiscordRichPresenceState(string state) </syntaxhighlight> {{OOP||DiscordRPC:setState}} ===Required arguments=== *'''state''': a string with state name ===Returns=== Returns ''true'' if function succeeds, ''false'' if the client has disabled synchronisation. ==Example== This example prints out if the application was successfully set u...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
The function sets own | The function sets own status text on Rich Presence. | ||
==Syntax== | ==Syntax== | ||
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===Required arguments=== | ===Required arguments=== | ||
*'''state''': a string with | *'''state''': a string with status name | ||
===Returns=== | ===Returns=== |
Revision as of 19:51, 10 October 2023
The function sets own status text on Rich Presence.
Syntax
bool setDiscordRichPresenceState(string state)
OOP Syntax Help! I don't understand this!
- Method: DiscordRPC:setState(...)
Required arguments
- state: a string with status name
Returns
Returns true if function succeeds, false if the client has disabled synchronisation.
Example
This example prints out if the application was successfully set up and set custom asset image.
local app_key = "YOUR_APPLICATION_KEY" if setDiscordApplicationID(app_key) then local name = getPlayerName(localPlayer) setDiscordRichPresenceState("currently as "..name) end