SetFPSLimit: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New feature | {{New feature|3.0132|1.3.2| | ||
The client side version of this function will only work from version 1.3.2 onwards | |||
}} | }} | ||
This function sets the maximum [http://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. | This function sets the maximum [http://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. | ||
{{Note|When set client side, the actual limit used is the lowest of both the server and client set values}} | |||
==Syntax== | ==Syntax== |
Revision as of 18:45, 28 April 2013
The client side version of this function will only work from version 1.3.2 onwards This function sets the maximum FPS (Frames per second) that players on the server can run their game at.
Syntax
bool setFPSLimit ( int fpsLimit )
Required Arguments
- fpsLimit: An integer value representing the maximum FPS. This value may be between 25 and 100 FPS. You can also pass 0 or false, in which case the FPS limit will be disabled.
Returns
Returns true if successful, or false if it was not possible to set the limit or an invalid value was passed.
Example
This command sets the fps limit in a command handler.
Click to collapse [-]
Serverfunction fpsFunction( player, command, limit ) -- First define the function if hasObjectPermissionTo ( player, "function.setFPSLimit" ) and limit then -- If the player has permission to set FPS limit and limit is submitted... setFPSLimit ( limit ) -- Set the fps. end end addCommandHandler ( "setfps", fpsFunction ) -- Attach the setfps command to fpsFunction function.
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown