SetFPSLimit: Difference between revisions
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(New page: {{Server function}} __NOTOC__ This function sets the maximum [http://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. ==Syntax...) |
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===Returns=== | ===Returns=== | ||
Returns ''false'' if it was not possible to | Returns ''false'' if it was not possible to set the limit, or if an invalud value was set. Returns ''true'' if the operation was successful. | ||
==Example== | ==Example== |
Revision as of 20:41, 21 May 2008
This function sets the maximum FPS (Frames per second) that players on the server can run their game at.
Syntax
bool setFPSLimit ( int fpsLimit )
Required Arguments
- fpsLimit: An integer value representing the maxmimum FPS. This value may be between 25 and 100 FPS.
Returns
Returns false if it was not possible to set the limit, or if an invalud value was set. Returns true if the operation was successful.
Example
This command sets the fps limit in a command handler.
addCommandHandler ( "setfps", function ( player, command, limit ) if ( hasObjectPermissionTo ( player, "function.setFPSLimit" ) ) then setFPSLimit ( limit ) end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown