SetFPSLimit: Difference between revisions
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{{Server function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{New feature/item|3.0132|1.4|r5264| | |||
<b>The clientside version of this function does only work from version 1.4 onwards</b> | |||
}} | |||
This function sets the maximum [http://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. | This function sets the maximum [http://en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. | ||
Revision as of 17:34, 17 April 2013
The clientside version of this function does only work from version 1.4 onwards This function sets the maximum FPS (Frames per second) that players on the server can run their game at.
Syntax
bool setFPSLimit ( int fpsLimit )
Required Arguments
- fpsLimit: An integer value representing the maximum FPS. This value may be between 25 and 100 FPS. You can also pass 0 or false, in which case the FPS limit will be disabled.
Returns
Returns true if successful, or false if it was not possible to set the limit or an invalid value was passed.
Example
This command sets the fps limit in a command handler.
function fpsFunction( player, command, limit ) -- First define the function if hasObjectPermissionTo ( player, "function.setFPSLimit" ) and limit then -- If the player has permission to set FPS limit and limit is submitted... setFPSLimit ( limit ) -- Set the fps. end end addCommandHandler ( "setfps", fpsFunction ) -- Attach the setfps command to fpsFunction function.
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown