SetGarageOpen
Jump to navigation
Jump to search
This function opens or closes the specified garage door in the world.
Syntax
void setGarageOpen ( int garageID, bool open )
Required Arguments
- garageID: The ID that represents the garage door being opened or closed.
- isOpen: A boolean indicating whether or not to open the door.
Returns
This function does not return anything.
Example
Click to collapse [-]
ServerThis example opens a garage door when a player enters a collision shape near it:
GARAGE_ID = 25 addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function (resource) local colCube = createColCuve(1337, 194, 28, 6, 10, 4) addEventHandler("onColShapeHit", colCube, onGarageCubeHit) addEventHandler("onColShapeLeave", colCube, onGarageCubeLeave) end function onGarageCubeHit(hitElement, matchingDimension) if (getElementType(hitElement) == "player") then if (not isGarageOpen(GARAGE_ID)) then setGarageOpen(GARAGE_ID, true) end end end function onGarageCubeLeave(leaveElement, matchingDimension) if (getElementType(leaveElement) == "player") then if (isGarageOpen(GARAGE_ID)) then setGarageOpen(GARAGE_ID, false) end end end