SetGlitchEnabled: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer. | This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer. | ||
{{Note|By default all these glitches are disabled - use this function to '''enable''' them.}} | {{Note|By default all these glitches are disabled - use this function to '''enable''' them.}} | ||
Users of the '''fastfire''' glitch may additionally want to install [https://community.mtasa.com/index.php?p=resources&s=details&id=13368 this resource to disable crouchsliding resulting from fastfire]. | |||
==Syntax== | ==Syntax== |
Revision as of 18:01, 4 July 2016
This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer.
Users of the fastfire glitch may additionally want to install this resource to disable crouchsliding resulting from fastfire.
Syntax
bool setGlitchEnabled ( string glitchName, bool enable )
Required Arguments
- glitchName: the name of the property to set. Possible values are:
- quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
- fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
- fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
- crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
- highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
- hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
- fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
- baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
- quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after realasing the aim weapon button while using one and being ducked.
- kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
- enable: whether or not to enable the glitch.
Returns
Returns true if successful, false otherwise.
Example
This example enables all glitches in the server once the resource is loaded.
function resourceStart () setGlitchEnabled ( "quickreload", true ) setGlitchEnabled ( "fastmove", true ) setGlitchEnabled ( "fastfire", true ) setGlitchEnabled ( "crouchbug", true ) setGlitchEnabled ( "highcloserangedamage", true ) setGlitchEnabled ( "hitanim", true ) setGlitchEnabled ( "fastsprint", true ) setGlitchEnabled ( "baddrivebyhitbox", true ) setGlitchEnabled ( "quickstand", true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown