SetGlitchEnabled

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Revision as of 20:12, 4 July 2014 by Maccer (talk | contribs) (Documented 'baddrivebyhitbox' glitch.)
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This function enables or disables glitches that are found in the original Single Player game that can be used to gain an advantage in multiplayer.

[[{{{image}}}|link=|]] Note: By default all these glitches are disabled - use this function to enable them.

Syntax

bool setGlitchEnabled ( string glitchName, bool enable )

Required Arguments

  • glitchName: the name of the property to set. Possible values are:
    • quickreload - This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
    • fastmove - This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle).
    • fastfire - This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
    • crouchbug - This is the glitch where the post shooting animation can be aborted by using the crouch key.
    • highcloserangedamage - Enabling this removes the extremely high damage guns inflict when fired at very close range.
    • hitanim - Enabling this allows 'hit by bullet' animations to interrupt player aiming.
    • fastsprint - Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
    • baddrivebyhitbox - This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
  • enable: whether or not to enable the glitch..

Returns

Returns true if successful, false otherwise.

Example

This example enables all glitches in the server once the resource is loaded.

function resourceStart ()
    setGlitchEnabled ( "quickreload", true )
    setGlitchEnabled ( "fastmove", true )
    setGlitchEnabled ( "fastfire", true )
    setGlitchEnabled ( "crouchbug", true )
    setGlitchEnabled ( "highcloserangedamage", true )
    setGlitchEnabled ( "hitanim", true )
    setGlitchEnabled ( "fastsprint", true )
end
addEventHandler ( "onResourceStart", getResourceRootElement ( ), resourceStart )

See Also