SetLightColor
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Syntax
bool setLightColor ( light theLight, float r, float g, float b )
OOP Syntax Help! I don't understand this!
- Method: light:setColor(...)
- Variable: .color
- Counterpart: getLightColor
Required Arguments
- theLight: The light that you wish to set the color of.
Returns
Returns true if the function was successful, false otherwise.
Example
[Lua] local light = createLight(1, 2, 3, 4) addCommandHandler("setcoloroflight", function(cmd, r, g, b) if r and g and b then setLightColor(light, tonumber(r), tonumber(g), tonumber(b)) end end )