SetMapName: Difference between revisions

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__NOTOC__  
__NOTOC__
This function is used to set a map name that will be visible via The All Seeing Eye.
{{Server function}}
This function is used to set a map name that will be visible in the server browser. In practice you should generally rely on the mapmanager to do this for you.


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''mapName:''' The name you wish ASE to show.
*'''mapName:''' The name you wish the server browser to show.


===Returns===
===Returns===
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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example sets the map name to ''My amazing map!''.  
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
setMapName("My amazing map!")
blabhalbalhb --abababa
--This line does this...
mooo
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Announce functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 17:42, 26 October 2018

This function is used to set a map name that will be visible in the server browser. In practice you should generally rely on the mapmanager to do this for you.

Syntax

bool setMapName ( string mapName )

Required Arguments

  • mapName: The name you wish the server browser to show.

Returns

Returns true if map name was set successfully, false otherwise.

Example

This example sets the map name to My amazing map!.

setMapName("My amazing map!")

See Also