SetMaxPlayers: Difference between revisions
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{{Needs Checking|Example wrong. Can't increase slots since the maximum you can set is what is defined in the mtaserver.conf. --[[User:OpenIDUser28|Sniper]] 23:48, 3 September 2011 (CEST)}} | |||
{{Server function}} | {{Server function}} | ||
This function set the maximum number of player slots on the server. Note: the maximum this function can set is what is defined in mtaserver.conf | This function set the maximum number of player slots on the server. Note: the maximum this function can set is what is defined in mtaserver.conf |
Revision as of 21:48, 3 September 2011
This article needs checking. | |
Reason(s): Example wrong. Can't increase slots since the maximum you can set is what is defined in the mtaserver.conf. --Sniper 23:48, 3 September 2011 (CEST) |
This function set the maximum number of player slots on the server. Note: the maximum this function can set is what is defined in mtaserver.conf
Syntax
bool setMaxPlayers ( int slots )
Required Arguments
- slots: Maximum number of player slots on the server.
Returns
Returns true if number of player slots was successfully changed, false or nil otherwise.
Example
This example increases server slots count if server is full.
addEventHandler( "onPlayerJoin", root, function() local nowPlayers = getPlayerCount() local maxPlayers = getMaxPlayers() if nowPlayers and maxPlayers and nowPlayers >= maxPlayers then setMaxPlayers( maxPlayers + 1 ) end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown