SetMaxPlayers: Difference between revisions
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This example resets the server slots count to the value from mtaserver.conf | This example resets the server slots count to the value from mtaserver.conf | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
setMaxPlayers( getServerConfigSetting("maxplayers") ) | setMaxPlayers( tonumber( getServerConfigSetting("maxplayers") ) ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Server functions}} | {{Server functions}} |
Revision as of 02:49, 23 January 2013
This function sets the maximum number of player slots on the server.
Note: This function can not set more than <maxplayers> as defined in mtaserver.conf. (To find out the <maxplayers> value, use getServerConfigSetting("maxplayers"))
Syntax
bool setMaxPlayers ( int slots )
Required Arguments
- slots: Maximum number of player slots on the server.
Returns
Returns true if number of player slots was successfully changed, false or nil otherwise.
Example
This example set server slots count to half value from current value.
local curMaxPlayers = getMaxPlayers() local newMaxPlayers = math.ceil( curMaxPlayers / 2 ) setMaxPlayers( newMaxPlayers )
This example resets the server slots count to the value from mtaserver.conf
setMaxPlayers( tonumber( getServerConfigSetting("maxplayers") ) )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown