SetPlayerArmor: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range. | This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPlayerArmor ( player thePlayer, float playerArmor )</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''player''': the [[player]] whose armor you want to modify. | |||
*'''armor''': the amount of armor you want to set on the player. Valid values are from 0 to 100. | |||
=== | ===Returns=== | ||
Returns false if an invalid player is specified, or the armor value specified is out of acceptable range. | |||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">if ( setPlayerArmor ( findPlayer ( "SomeGuy" ), 0 ) ) then | |||
outputChatBox ( "Sorry Someguy, no armor for you! ", player ) | |||
end</syntaxhighlight> |
Revision as of 17:09, 18 May 2006
This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range.
Syntax
bool setPlayerArmor ( player thePlayer, float playerArmor )
Required Arguments
- player: the player whose armor you want to modify.
- armor: the amount of armor you want to set on the player. Valid values are from 0 to 100.
Returns
Returns false if an invalid player is specified, or the armor value specified is out of acceptable range.
Example
if ( setPlayerArmor ( findPlayer ( "SomeGuy" ), 0 ) ) then outputChatBox ( "Sorry Someguy, no armor for you! ", player ) end