SetPlayerArmor
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This function allows you to set the armor value of a player. This function will return false if an invalid player is specified, or the armor value specified is out of acceptable range.
Syntax
bool setPlayerArmor ( player thePlayer, float playerArmor )
Required Arguments
- player: the player whose armor you want to modify.
- armor: the amount of armor you want to set on the player. Valid values are from 0 to 100.
Returns
Returns false if an invalid player is specified, or the armor value specified is out of acceptable range.
Example
if ( setPlayerArmor ( findPlayer ( "SomeGuy" ), 0 ) ) then outputChatBox ( "Sorry Someguy, no armor for you! ", player ) end