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| __NOTOC__ | | __NOTOC__ |
| This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.
| | {{Server client function}} |
| | | {{Deprecated|setElementHealth|}} |
| ==Syntax==
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| <syntaxhighlight lang="lua">bool setPlayerHealth ( player thePlayer, float playerHealth )</syntaxhighlight>
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| ===Required Arguments===
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| *'''player''': The [[player]] whose health you want to set
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| *'''health''': The value you want to set the health to. Valid values are from 0 to 100
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| ===Returns===
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| Returns false if the player object is invalid, or the health argument is out of range.
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| ==Example==
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| <syntaxhighlight lang="lua">if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then
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| outputChatBox ( "Someguy's life expectancy just got a lot less expected.", player )
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| end</syntaxhighlight>
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Latest revision as of 22:24, 1 July 2019
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.
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Please use setElementHealth instead.
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