SetPlayerHealth

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Revision as of 17:12, 18 May 2006 by Black Dragon (talk | contribs)
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This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.

Syntax

bool setPlayerHealth ( player thePlayer, float playerHealth )

Required Arguments

  • player: The player whose health you want to set
  • health: The value you want to set the health to. Valid values are from 0 to 100

Returns

Returns false if the player object is invalid, or the health argument is out of range.

Example

if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then
   outputChatBox ( "Someguy's life expectancy just got a lot less expected.", player )
 end