SetPlayerHealth: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
==Description== | ==Description== | ||
This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range. | This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range. | ||
Line 10: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The [[player]] whose health you want to set | *'''player''': The [[player]] whose health you want to set | ||
*'''health''': The value you want to set the health to. | *'''health''': The value you want to set the health to. Valid values are from 0 to 100 | ||
==Example== | ==Example== |
Revision as of 01:22, 30 March 2006
Description
This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.
Syntax
bool setPlayerHealth ( player player, float health )
Required Arguments
- player: The player whose health you want to set
- health: The value you want to set the health to. Valid values are from 0 to 100
Example
if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then serverChat ( "Someguy's life expectancy just got a lot less expected." ) end