SetPlayerHealth
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This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- player: The player whose health you want to set
- health: The value you want to set the health to. Valid values are from 0 to 100
Returns
Returns false if the player object is invalid, or the health argument is out of range.
Example
if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then outputChatBox ( "Someguy's life expectancy just got a lot less expected.", player ) end