SetPlayerHealth
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This function allows you to set a player's health.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- thePlayer: The player whose health you want to set.
- playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
Returns
Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.
Example
-- Try to set the health of a player called 'someguy' to 1 if ( setPlayerHealth ( findPlayer ( "someguy" ), 1 ) ) then -- Tell everyone that someguy has lost lots of health outputChatBox ( "Someguy's life expectancy just got a lot less expected." ) end