SetProjectileCounter: Difference between revisions

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==Requirements==
==Requirements==
{{Requirements|n/a|1.3.0-4555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See Also==
{{Client projectile functions}}
{{Client projectile functions}}

Revision as of 22:43, 10 September 2012

Will change the projectile counter timer which depending on the projectile type will do different things:

  • Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Both types of rockets will explode when it hits 0
  • Satchels restarts so I do not think it does anything

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Requirements

This template will be deleted.

See Also