SetProjectileCounter: Difference between revisions
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==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.3.0- | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See Also== | ==See Also== | ||
{{Client projectile functions}} | {{Client projectile functions}} |
Revision as of 22:43, 10 September 2012
Will change the projectile counter timer which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Syntax
bool setProjectileCounter ( projectile projectile, int timeToDetonate )
Required Arguments
- projectile: The projectile to edit the timer of.
- timeToDetonate: The time in milliseconds to detonation.
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels