SetProjectileCounter: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Will change the projectile counter timer which depending on the projectile type will do different things: * Grenades will explode when it hits 0 * T...") |
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==See Also== | ==See Also== | ||
{{Client | {{Client projectile functions}} |
Revision as of 16:46, 26 August 2012
Will change the projectile counter timer which depending on the projectile type will do different things:
- Grenades will explode when it hits 0
- Teargas may be a duration timer
- Both types of rockets will explode when it hits 0
- Satchels restarts so I do not think it does anything
Syntax
bool setProjectileCounter ( projectile projectile, int timeToDetonate )
Required Arguments
- projectile: The projectile to edit the timer of.
- timeToDetonate: The time in milliseconds to detonation.
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels