SetProjectileCounter: Difference between revisions

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{{Client function}}
{{Client function}}
Will change the projectile counter timer which depending on the projectile type will do different things:
Will change the projectile counter timer which depending on the projectile type will do different things:
* Grenades will explode when it hits 0
* Rockets and Grenades will explode when it hits 0
* Teargas may be a duration timer
* Teargas may be a duration timer
* Both types of rockets will explode when it hits 0
* Satchels restart (we currently assume it doesn't cause an effect)
* Satchels restarts so I do not think it does anything


==Syntax==
==Syntax==

Revision as of 20:48, 22 October 2013

Will change the projectile counter timer which depending on the projectile type will do different things:

  • Rockets and Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Satchels restart (we currently assume it doesn't cause an effect)

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Requirements

This template will be deleted.

See Also