SetProjectileCounter: Difference between revisions
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Will change the projectile counter timer which depending on the projectile type will do different things: | Will change the projectile counter timer which depending on the projectile type will do different things: | ||
* Rockets and Grenades will explode when it hits 0 | * Rockets and Grenades will explode when it hits 0 |
Revision as of 20:30, 9 June 2014
Script Example Missing Function SetProjectileCounter needs a script example, help out by writing one. | |
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Will change the projectile counter timer which depending on the projectile type will do different things:
- Rockets and Grenades will explode when it hits 0
- Teargas may be a duration timer
- Satchels restart (we currently assume it doesn't cause an effect)
Syntax
bool setProjectileCounter ( projectile projectile, int timeToDetonate )
Required Arguments
- projectile: The projectile to edit the timer of.
- timeToDetonate: The time in milliseconds to detonation.
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels