SetProjectileCounter: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(needs example)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Will change the projectile counter timer which depending on the projectile type will do different things:
Will change the projectile counter timer which depending on the projectile type will do different things:
* Rockets and Grenades will explode when it hits 0
* Rockets and Grenades will explode when it hits 0

Revision as of 20:30, 9 June 2014

Accessories-text-editor.png Script Example Missing Function SetProjectileCounter needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

Will change the projectile counter timer which depending on the projectile type will do different things:

  • Rockets and Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Satchels restart (we currently assume it doesn't cause an effect)

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Requirements

This template will be deleted.

See Also