SetProjectileCounter

From Multi Theft Auto: Wiki
Revision as of 20:30, 9 June 2014 by Lopez (talk | contribs) (needs example)
Jump to navigation Jump to search

Accessories-text-editor.png Script Example Missing Function SetProjectileCounter needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

Will change the projectile counter timer which depending on the projectile type will do different things:

  • Rockets and Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Satchels restart (we currently assume it doesn't cause an effect)

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Requirements

This template will be deleted.

See Also